How to learn with your child letters, colors or numbers, we know about. But as a "pump" his thinking, which is so necessary for the solution of tasks and describe the images and all other tasks?
All brilliant, as you know, just so, and teach your child to think creatively and dynamically to help oral games. Play the smart can be fun anytime, anywhere - in the car while standing in a traffic jam in the queue to see a doctor in the house in bad weather, in any awkward moment - yes anywhere! No props or preparation is also not required. Offer to play - and more!
1. Harm or benefit?
rules of the game: We think out the situation and call what harm in it and what is the use. For example, the wind. Useful - because it refreshes, carries the seeds of plants, helping to dry the laundry on the street, Pal blows with leaves. Harmful: because drafts can get sick, wind can knock down, a very strong wind - hurricane or tornado - can harm nature, uprooted trees, etc.
Lessons from the game? The child learns to see in every phenomenon of "two sides of the coin" - so the baby starts to analyze, organize and terms see the essence.
2. fantastic animal
rules of the game: We represent and name an animal that has a non-existent symptoms and, in fact, can not inhabit the planet, for example, laser cat sand fish, water elephant mouse of pencils of duckbill feathers.
Lessons from the game?This is a good immersion in the world of zoology - in the course you remember dozens of names of animals, of the signs, habitat and habits. Fun to be - do not hesitate! And most importantly - you'll see how the progress of the child's imagination is gaining momentum.
3. What it consists of?
rules of the game: One player calls the object, and the other - lists its components. For example, a bag, a suitcase (pens, metal rings, which are mounted over the handle, cloth, wheels, snake, etc.)
Lessons from the game? To understand that a thing consists of a number of other items that are different in composition and material. The child learns to find the relationship: the bag will not be able to bear, if it will not handle or bag without a "snake" is opened, it will fall out of all things. And - attention! It should be closely in mind the "explore" the subject to see all of his stuff.
4. Past and future
rules of the game: It should be called any subject and ask, "What was in the past?" and then "What is it can be in the future?". For example: a case. The object of this was in the past? Oak / acorn / rostochkom tiny tree, etc. Than it will be in the future? Wood, bench, bed, new table, the swing in the yard, fence, etc.
Lessons from the game? The child begins to understand what the "way" to go to this or that object, until it becomes a familiar part Interior, household goods, transport, etc. In this game the child manages to train the skill and ingenuity fantasizing.
5. How to use?
rules of the game:We call any object and come up, as if he could still be useful, in addition to its direct purpose. For example: lemon. From it you can make lemonade, slice and dry to make a decoration on a Christmas tree, remove from the pulp of half a lemon, pour the wax and make a candle out of half a lemon to make a "cup".
Lessons from the game? Child and adult overcome "psychological inertia" - the habit of thinking patterns and stereotypes, and to come to the unexpected and unusual solutions. And yet - the child turns the subject to mentally transform and create from it something completely new.
6. Yes or no?
rules of the game: you need to think of an object, animal, event, and other players leading questions to guess what it is. Respond to a leading question can only be "yes" if "no". For example, make a "pencil".
- It's a living?
- Not.
- Edible?
- Not.
- created by man?
- Yes.
- This is our home?
-Yes.
- It's great.
- Not.
Lessons from the game? To ask questions to get to the bottom and get the right information, to guess what the object conceived. Along the way, the child masters the basics of classification: learning from the whole to go to private. It is the whole math! Along with this kid trains memory, because you need to remember and retain the previously mentioned symptoms in the head.
7. Time Machine
rules of the game:call the object / action / event, and then - what happened to him in the past and what will happen in the future.
For example: the car.
- What were the car before?
- First, rode horses, donkeys, dog sledding. Then there were the bikes, then have these cars on fuel.
- And how do they go now?
- petrol and gas, electricity, drive along the driver who is learning to drive on the courses. There Tesla machine that can drive themselves.
- What will be the future?
- Cars will drive themselves, arriving at a signal, and then - will fly through the air.
Lessons from the game? Find interesting in the past, and an interest in history and historical facts, understand - where it all began and looked like many years ago. Takde child understands how to quickly move the progress and how the man, nature. And also - to come up with their inventive solutions. Namely baby fairy thinking it is best to cope with these findings.
Children's imagination is much brighter than us adults. And it is possible that playing, you come up with another game or a child suddenly will give a brilliant solution.